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This table outlines which martial arts techniques are appropriate to teach at each age group, with instructional reasoning, cautions, and exceptions. It is designed for professional reference and community-led evolution.

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Category Technique Under 5 Age 5–6 Age 7–9 Age 10–12 Reason Notes Against Teaching Exceptions to Train Early
Kick Push Kick / Teep No Yes (light) Yes Yes Requires hip control and recoil. Start lightly from 5–6. Young children often push instead of snap, compromising form. Yes – for flexible and well-balanced 5–6 year olds under close guidance.
Kick Roundhouse Kick No No (drill only) Yes Yes Needs pivot and timing. Prep only before 7. Commonly becomes a leg swing without pivot or chamber in young kids. Yes – for physically advanced kids with strong hip coordination by 6–7.
Kick Side Kick No No (prep drills) Yes Yes Linear mechanics are too complex for under 7s. Youngsters swing instead of thrust; heel contact is often missed. Yes – if using slow, resisted drills and focusing on chamber only.
Kick Back Kick No No No (intro at 9+) Yes Requires spatial awareness and good balance. Children can’t visually track or align this safely from behind. Rare – only with mature students showing exceptional control.
Kick Hook Kick No No No (intro at 9+) Yes Too much leg control and risk of swinging early on. Leads to sweeping and off-balance movement when underdeveloped. Yes – in advanced demo teams with strong control and flexibility.
Kick Axe Kick No No No No (intro 12+) Too advanced and coordination-heavy. Results in stiff or dangerous overextension if attempted too early. Yes – in controlled demonstration environments or high-level talent pathways.
Kick Jump Kicks No No No No (13+) Unsafe and unnecessary before advanced control. Jumping exaggerates imbalance, encourages showboating over form. Yes – for demo team students with strong base and balance at 9+.
Kick Stomp Kick No Yes Yes Yes Downward or forward pushing kick using sole or heel. Ideal for close-range defence and balance development. Often misused as a stamp or unchambered kick without structure. Yes – when paired with push mechanics and pad control drills.
Punch Cross Yes Yes Yes Yes Adds rotation and weight transfer. Can lead to shoulder hunch or slapping if rotation isn’t taught. None – easily adapted by age group.
Punch Hook No No (drill 7+) Yes Yes Needs proper alignment and timing. Young children use arms only without core or shoulder alignment. Yes – in tightly supervised pad drills with proper targeting.
Punch Uppercut No No No (intro at 9+) Yes Hard to coordinate properly; delay until later. Often scooped and over-extended, risking shoulder injury. Yes – with bodyweight-only shadow work and clear elbow/knee alignment.
Punch Palm Strike Yes Yes Yes Yes Safer than fists and ideal alternative for early striking. None – safer than fists and ideal for early striking. None – always encouraged as a first striking method.
Punch Elbow Strike No No (light pad only) Yes Yes Powerful strike—control and pad work essential. Young kids strike wildly or use elbow as a club without structure. Yes – in elbow pad work with older kids showing control.
Punch Knee Strike No (taps only) Yes Yes Yes Good for balance, control and close range. Without posture control, can result in balance loss or self-injury. Yes – with pre-kick/posture balance drills in grappling scenarios.
Stance Attention Stance Yes Yes Yes Yes Discipline-focused and simple. None – stillness and awareness begin here. None – foundational stance for all ages.
Stance Horse Stance Yes Yes Yes Yes Teaches base, strength, and endurance. Can become a bouncing squat without posture correction. None – good for static drills early on.
Stance Fighting Stance No (drill only) Yes Yes Yes Essential for real-world readiness. Often taught facing front; hard for young kids to orient sideways. Yes – in shadow fighting or defence games with simplified stance.
Movement Step Forward/Back Yes Yes Yes Yes Basic coordination. None – stepping builds rhythm and spacing from day one. None – stepping is always applicable.
Movement Shuffle Step No Yes Yes Yes Useful for mobility and range adjustment. Can become a bounce or skip without control cues. Yes – with floor markers or in tag-style games.
Movement Compass Footwork No No (basic 4 dirs at 6) Yes Yes Teaches range and angle control. Younger children confuse direction; spins instead of structured steps. Yes – if introduced with visual targets and fun-based structure.
Defence Low Block No Yes Yes Yes Teaches basic lower body defence. Kids often forget to rotate arm; block becomes a slap down. Yes – with body cues and rhythm practice.
Defence Cover (Boxing Guard) Yes Yes Yes Yes Intuitive self-protection pattern. Can become a “turtle shell” without active movement. Yes – especially if integrated into light sparring prep.
Clinch & Control Basic Clinch No No Yes Yes Close-range positioning and control begin around 7. Can result in hugging or wrestling unless supervised closely. Yes – in roleplay games with posture emphasis.
Clinch & Control Pummelling No No No (intro only) Yes Great for flow and positional awareness. Often becomes a dance rather than a technique; breaks posture. Yes – with physically strong, advanced children under grappling supervision.
Defence Sprawl No No No (intro 9+) Yes Grappling or takedown defence movement. Leads to uncontrolled flopping or floor crashing when rushed. Yes – on crash mats in controlled grappling/wrestling drills.
Defence Wall Walk No No No Yes Used to recover from ground by posting on the wall. Requires good shoulder mobility and coordination. Risky without control; often rushed or poorly positioned. Yes – in grappling-specific settings with wall padding.
Defence Knee Shield No No No Yes Effective guard position in ground fighting. Requires hip mobility and leg positioning. Younger students misuse or collapse the frame under pressure. Yes – for grappling students aged 10+ with coaching cues.
Block Inside Block No Yes Yes Yes Deflects straight attacks across centre line. Teaches redirection. Can be misused as a push instead of a deflection. Yes – in pad drills with clear angle practice.
Block Outside Block No Yes Yes Yes Redirects attacks to the outer gate; reinforces shoulder rotation. May be confused with sweeping or cross blocks. Yes – with controlled partner exercises.
Block Rising Block No Yes Yes Yes Defends against downward or overhead strikes. Builds shoulder strength. Can cause shoulder strain if done with poor form. Yes – with form-focused drilling and supervision.

This table is versioned and updated with real-world instructor feedback. Use it to guide developmentally-appropriate instruction, or print it for reference in your club. More techniques will be added regularly as part of the evolving syllabus.